It’s also been super important to me to make sure the hints are not detrimental to gameplay. “From the beginning, I’ve wanted to keep the game free to make sure that everyone can play it. Players have the option to purchase a premium currency called “research points,” which unlock personalized hints and cheats, an intentional design decision made by Koziol. Just as in the earlier version, Little Alchemy 2 is completely free of charge and doesn’t employ obtrusive ads. “Jason did a lot of work classifying items so players could better understand how they interact with each other,” said Koziol.ĭespite the substantial redesign of Little Alchemy 2, Koziol’s stance on monetization hasn’t changed. The encyclopedia adds a level of quality to the game that Koziol attributes to VandenBerghe. The page also includes recipes you’ve discovered that use that particular item and the number of items you have yet to discover which utilize it. Scroll down and you’ll find every combination you’ve used so far to make the item, along with the number of combinations you haven’t found yet. The top of the page includes a picture and a witty description. Tapping on an item in the encyclopedia will lead you to its dedicated page, which is delightfully detailed. It offers tags to look up items you’ve found by category, or you can search for a specific items by name. But the items tab is where the real wealth of information is found. On the home tab you’ll find the items you’ve discovered so far, how many final items you’ve crafted and a list of recent discoveries. The encyclopedia is broken into a home and items tab. It was just a question of 'what do I need to get to this item?’”Īnother impressive addition to Little Alchemy 2 is a detailed encyclopedia, chock full of stats and information for players to geek out on. With Little Alchemy 2 it was a bit easier because we already had a huge library we could lean on. Then at some point you have to look at the whole thing and ask yourself if what you just did makes sense. You also have to look at things different ways, and include different types of logic that lead to the same outcome. "You can only mix two items at the time, so there's a lot of simplification and mental leaps you have to make. “Creating new items for the library can be hard," said Koziol. But with the base already laid, it was much easier to create the large library of items found in the new version. Koziol admits that designing the original Little Alchemy was daunting at times due to the gameplay constraints and thought processes the game employs. Each icon in the game has also been completely reworked, using a bouncy and cartoon-like style that adds a tremendous amount of aesthetic appeal and would great Messages sticker art. The workspace and items panel are stained deep shades of argyle purple and plum, while the icons employ a varied palette of warm and complementary colors. While the original Little Alchemy featured a clean and simple cream-colored workspace with a muted icon color scheme, Little Alchemy 2 goes dark. “Before I even started working on the sequel, I knew the visual layer would need some serious improvement.”Īnd improved it has. “ Little Alchemy’s art style hasn’t changed substantially since the first release in 2010,” said Koziol. The most obvious change is a drastic graphic redesign, which Koziol told Player.One was long overdue. For fans of the original Little Alchemy, the gameplay will be familiar but pretty much everything else has changed. Some might be tempted to call Little Alchemy 2 a remastered version of the original, but actually it’s a bit deeper than that. But now Lozoil has decided to grow Little Alchemy in a way no one anticipated as Wednesday he quietly released its sequel, Little Alchemy 2, to the Apple App and Google Play store. Over time, Koziol has faithfully maintained the mobile title, updating and growing the original library of 90 items over 500. It’s been nearly seven years since Little Alchemy developer Jakub Koziol dropped his first version of the hit game on the Google Chrome store.
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